theARTcore is providing wide range of game art production services including character art, vehicles & props as well as concept art support for modern video games.

Get detailed introduction to our services below

 

Characters 

concept art

3D-GAME ART

is founded by two digital artists and huge video games fans Kirill Sibiriakov and Denis Rutkovsky. On the Senior and Lead roles they participated in production of such acclaimed tittles as Crysis 2, Crysis 3, Ryse: Son of Rome, Homefront Revolution, Devil's Third and Batman Arkham Knight. With expirience and passion they know how to build and manage the art team that can step in at any point in the process and produce art that is top-notch, nevertheless its complexity.

     Its a tough job to build a descent art team, considering  modern next-gen projects that demands enormous amount of content. A tedious process of finding and hiring professionals, that can take much longer then expected, and can brake any production plans. Not to mention, when its needed to keep artists it in between the projects, that can harm any budget. Hire theARTcore and its team will do the work.

 

theARTcore is based on four key principles:

Quality - is key principle when we making our artworks. its only makes sense for us to deliver top level assets

Efficiency - being efficient, deliver on time is important principle that helps to build trust with our clients

Respect - respect is a foundament for us in relationships with clients, coleagues inside the studio and people in general :)

Passion - we love our job and do care about every detail related to it 

 

theARTcore people:

denis.jpg

Denis Rutkovsky - co-founder

Started as a hobbyist he spent over 5 years just making 3d art for fun before even getting a job in the industry. His professional path started from 3D-Artist position on the project called Xenus 2 where he was responsible for vehicles, weapons creation and concept design support.

After that he shifted to environment art role working on S.T.A.L.K.E.R. - Call of Pripyat. But real fun and challenge started from 2009 and Crytek where Denis was one of the key artist who helped to establish environment art benchmark bar for Warface and assisted with asset production for Crysis 2.

Then as a lead artist Denis was responsible for art quality, team management for crytek's insource department where he successfully shipped Crysis 3 and Ryse. You can see his latest work in newly released Batman Arkham Knight where he was senior artist and was responsible on city chunks creation and helped with city polishing to raise visual bar for the game.

Kirill Sibiriakov - co-founder

He started his career over 10 years ago. Working as a 3D Artist in french company called Monte Cristo he was involved in the production of several installments of strategy game called City Life.

After that he started working for Crytek on environment artist position where he participated in production of such acclaimed titles as Warface, Crysis, Homefront: Revolution. It was amazing time with great working experience and great fun from working process.

As a frelancer he has been working on many big titles as well. Among them such games as Devil's Third, few  installments of Batman franchise and others.

Now he co-founded Artcore Studios where the goal is to produce top level digital art and make a lot of fun of it.


Games our artists were working on: